For those who missed it- last night we released the first weekly update for Doubletime, as well as a random little piece of concept art!! Tune in tonight to wat...
Our first update for Doubletime!! This update includes a variety of important fixes from the first beta release, including (but not limited to) Functional pause...
Important notice!! I'm a bit of a dummy, and I managed to forget to actually list the control schema for this game! I will list it here, and update the ingame U...